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path: root/src/client/client.cpp
Commit message (Expand)AuthorAge
* Refactor ModConfigurationrubenwardy2022-07-14
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-09
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Make sure real disconnect reason isn't overwrittensfan52022-05-29
* Force-update shadows when the world is changed (#12364)x20482022-05-26
* Don't ignore server disconnects in client codesfan52022-05-21
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Refactor local time getter functions (#12221)Oblomov2022-04-28
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Add fwgettext util functionrubenwardy2021-08-19
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-31
* CSM: Do not index files within hidden directoriesSmallJoker2021-07-17
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
* Handle mesh load failure without crashingsfan52021-03-12
* Drop wide/narrow conversion functionssfan52021-02-02
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
* Remove dead code (#10845)rubenwardy2021-01-22
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Fix player controls only being applied for the first moveTheTermos2020-07-07
* Server pushing media at runtime (#9961)sfan52020-06-13
* Client: Add sum and average to packetcountersfan52020-05-17
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* A few initialization cleanupssfan52020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
* Basic model shading (#9374)Danila Shutov2020-02-16
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-11