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client.cpp
Commit message (
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Author
Age
*
Refactor ModConfiguration
rubenwardy
2022-07-14
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
*
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Add fwgettext util function
rubenwardy
2021-08-19
*
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-31
*
CSM: Do not index files within hidden directories
SmallJoker
2021-07-17
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-05-03
*
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
*
Handle mesh load failure without crashing
sfan5
2021-03-12
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
sfan5
2021-01-31
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-09-16
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Fix player controls only being applied for the first move
TheTermos
2020-07-07
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Client: Add sum and average to packetcounter
sfan5
2020-05-17
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
A few initialization cleanups
sfan5
2020-04-11
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Allow relative directories for `screenshot_path`, tweak default path (#9122)
Hugo Locurcio
2020-04-06
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Map download: Escape ':' to '_' (#9235)
Montandalar
2020-01-11
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