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* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11
* Be lenient with extra slashes for CSM pathssfan52019-11-09
* Corrections to client_lua_api.txtsfan52019-11-09
* Load client mods into memory before execution.sfan52019-11-09
* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
* Don't send position update packet if player is deadANAND2019-08-20
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Optimize usage of TOSERVER_GOTBLOCKS packetsfan52019-08-07
* Remove unnecessary CSM warning (#8485)Paramat2019-04-28
* Revert RTT fixes (#8187)ANAND2019-02-15
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28