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client.cpp
Commit message (
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Author
Age
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Refactor CSM restriction code a bit
sfan5
2019-11-11
*
Be lenient with extra slashes for CSM paths
sfan5
2019-11-09
*
Corrections to client_lua_api.txt
sfan5
2019-11-09
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)
ANAND
2019-10-08
*
client.cpp: Fix code-style in Client::sendPlayerPos
ANAND
2019-09-14
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Revert "Don't send position update packet if player is dead"
sfan5
2019-08-21
*
Don't send position update packet if player is dead
ANAND
2019-08-20
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Optimize usage of TOSERVER_GOTBLOCKS packet
sfan5
2019-08-07
*
Remove unnecessary CSM warning (#8485)
Paramat
2019-04-28
*
Revert RTT fixes (#8187)
ANAND
2019-02-15
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Paramat
2019-01-03
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28