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path: root/src/client/client.cpp
Commit message (Expand)AuthorAge
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
* Handle mesh load failure without crashingsfan52021-03-12
* Drop wide/narrow conversion functionssfan52021-02-02
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
* Remove dead code (#10845)rubenwardy2021-01-22
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Fix player controls only being applied for the first moveTheTermos2020-07-07
* Server pushing media at runtime (#9961)sfan52020-06-13
* Client: Add sum and average to packetcountersfan52020-05-17
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* A few initialization cleanupssfan52020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
* Basic model shading (#9374)Danila Shutov2020-02-16
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-11
* Improve client-side packet receivingsfan52019-11-25
* Fix clang-tidy and lint travis checkssfan52019-11-11
* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11
* Be lenient with extra slashes for CSM pathssfan52019-11-09
* Corrections to client_lua_api.txtsfan52019-11-09
* Load client mods into memory before execution.sfan52019-11-09
* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
* Don't send position update packet if player is deadANAND2019-08-20
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Optimize usage of TOSERVER_GOTBLOCKS packetsfan52019-08-07
* Remove unnecessary CSM warning (#8485)Paramat2019-04-28
* Revert RTT fixes (#8187)ANAND2019-02-15
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03