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client.cpp
Commit message (
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Author
Age
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-05-03
*
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
*
Handle mesh load failure without crashing
sfan5
2021-03-12
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
sfan5
2021-01-31
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-09-16
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Fix player controls only being applied for the first move
TheTermos
2020-07-07
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Client: Add sum and average to packetcounter
sfan5
2020-05-17
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
A few initialization cleanups
sfan5
2020-04-11
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Allow relative directories for `screenshot_path`, tweak default path (#9122)
Hugo Locurcio
2020-04-06
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Map download: Escape ':' to '_' (#9235)
Montandalar
2020-01-11
*
Improve client-side packet receiving
sfan5
2019-11-25
*
Fix clang-tidy and lint travis checks
sfan5
2019-11-11
*
[CSM] Expose more env functions
sfan5
2019-11-11
*
Refactor CSM restriction code a bit
sfan5
2019-11-11
*
Be lenient with extra slashes for CSM paths
sfan5
2019-11-09
*
Corrections to client_lua_api.txt
sfan5
2019-11-09
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)
ANAND
2019-10-08
*
client.cpp: Fix code-style in Client::sendPlayerPos
ANAND
2019-09-14
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Revert "Don't send position update packet if player is dead"
sfan5
2019-08-21
*
Don't send position update packet if player is dead
ANAND
2019-08-20
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Optimize usage of TOSERVER_GOTBLOCKS packet
sfan5
2019-08-07
*
Remove unnecessary CSM warning (#8485)
Paramat
2019-04-28
*
Revert RTT fixes (#8187)
ANAND
2019-02-15
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Paramat
2019-01-03
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