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path: root/src/client/client.h
Commit message (Expand)AuthorAge
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-09
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Deal with compiler warningssfan52022-04-30
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
* Various code improvementsSmallJoker2021-09-27
* Fix trivial typossfan52021-09-19
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Remove dead code (#10845)rubenwardy2021-01-22
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Server pushing media at runtime (#9961)sfan52020-06-13
* Client: Add sum and average to packetcountersfan52020-05-17
* Overall improvements to log messages (#9598)sfan52020-04-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Basic model shading (#9374)Danila Shutov2020-02-16
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Improve client-side packet receivingsfan52019-11-25
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11
* Be lenient with extra slashes for CSM pathssfan52019-11-09
* Load client mods into memory before execution.sfan52019-11-09
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* client.h: Add missing const'sANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Implement adding velocity to player from Luasfan52019-08-10
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Optimize usage of TOSERVER_GOTBLOCKS packetsfan52019-08-07
* Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot2019-03-01
* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...Loïc Blot2019-02-26
* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28