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path: root/src/client/clientlauncher.cpp
Commit message (Expand)AuthorAge
* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
* Fix cloud color in loading screen and main menu (#8174)random-geek2019-02-04
* Add command line option to load password from file (#7832)Kevin Abrams2018-12-18
* Android: Improve UI scaling on smaller high-density displays (#7834)stujones112018-11-18
* Provide Xorg/net wm process ID (#7445)thoughtjigs2018-06-17
* Sound: fix static initialization order dependency by not having one (#7168)nOOb31672018-03-29
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-23
* Android build fixes for c++11stujones112018-03-11
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Network cleanup (#6302)Loïc Blot2017-08-24
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize client code (#6250)Loïc Blot2017-08-15
* Remove cloud_height settingBen Deutsch2017-08-12
* Fix error not printed to console when no name is providedJuozas2017-08-09
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-21
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Clean up getTime helpersShadowNinja2017-04-28
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
* Windows: Set window icon (#5486)adrido2017-03-30
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Fix a small regression caused by e2ad76f.red-0012017-02-16
* No longer auto-generate a 'guest####' player name when name is emptyred-0012017-02-09
* Also support X11 icon for minetest copies installed via make install (#4407)est312016-08-20
* Finally set a window icon on X11est312016-07-05
* Remove top left minetest watermarkest312016-07-03
* Initial Gamepad supportest312016-06-03
* Fix two reconnect bugsest312016-03-15
* Fix texture tear issueRealBadAngel2016-01-23
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Print --videomodes response to standard output, tooKahrl2015-11-02
* Refactor loggingShadowNinja2015-10-14
* Clean up threadingShadowNinja2015-08-23
* Optional reconnect functionalityest312015-07-23
* Use UTF-8 instead of narrowest312015-07-08
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Refactor around translatePasswordest312015-04-17
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Make sure g_timegetter is initalised before running speedtestsCraig Robbins2015-03-29
* Change error_message from wstring to stringShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
num">2.5, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_japan_horn", }, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png") advtrains.register_wagon("wagon_japan", { mesh="advtrains_wagon_japan.b3d", textures = {"advtrains_wagon_japan.png"}, drives_on={default=true}, max_speed=20, seats = { { name="1", attach_offset={x=-4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2", attach_offset={x=4, y=8, z=8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="1a", attach_offset={x=-4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="2a", attach_offset={x=4, y=8, z=0}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="3", attach_offset={x=-4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, { name="4", attach_offset={x=4, y=8, z=-8}, view_offset={x=0, y=0, z=0}, group="pass", }, }, seat_groups = { pass={ name = "Passenger area", access_to = {}, require_doors_open=true, }, }, assign_to_seat_group = {"pass"}, doors={ open={ [-1]={frames={x=0, y=20}, time=1}, [1]={frames={x=40, y=60}, time=1} }, close={ [-1]={frames={x=20, y=40}, time=1}, [1]={frames={x=60, y=80}, time=1} } }, door_entry={-1, 1}, visual_size = {x=1, y=1}, wagon_span=2.3, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, }, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")