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clientmap.cpp
Commit message (
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Author
Age
*
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-09
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Spacing fixes
ShadowNinja
2022-04-08
*
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Keep mapblocks in memory if they're in range (#10714)
hecks
2021-02-26
*
Minor profiler fixes.
Lars
2020-12-23
*
Implement mapblock camera offset correctly (#10702)
hecks
2020-12-05
*
Fix camera panning glitches (partially revert 10489.)
Lars
2020-11-25
*
Minor clientmap improvements.
Lars
2020-10-19
*
Avoid drawing invisible blocks on the client.
Lars
2020-10-13
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Occlusion: Check for light_propagates and do mapblock bounds checks
SmallJoker
2019-08-23
*
Occlusion: Begin cleanup
SmallJoker
2019-08-23
*
Fix unnecessary exception use in Map::getSectorXXX (#8792)
Jozef Behran
2019-08-13
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28