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path: root/src/client/clientmap.cpp
Commit message (Expand)AuthorAge
* Properly keep noclip state in Game and ClientMapsfan52022-06-03
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Improve shadow filters (#12195)x20482022-05-21
* Spacing fixesShadowNinja2022-04-08
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Add depth sorting for node faces (#11696)x20482022-04-02
* Improvements to colored shadows (#11516)x20482021-10-01
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Shadow mapping render pass (#11244)Liso2021-06-06
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
* Minor profiler fixes.Lars2020-12-23
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-25
* Minor clientmap improvements.Lars2020-10-19
* Avoid drawing invisible blocks on the client.Lars2020-10-13
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* Occlusion: Begin cleanupSmallJoker2019-08-23
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28