| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Properly keep noclip state in Game and ClientMap | sfan5 | 2022-06-03 |
| * | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | 2022-05-22 |
| * | Deal with compiler warnings | sfan5 | 2022-04-30 |
| * | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
| * | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
| * | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
| * | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
| * | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
| * | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
| * | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
| * | Implement mapblock camera offset correctly (#10702) | hecks | 2020-12-05 |
| * | Better F6 profiler (#8750) | SmallJoker | 2019-08-13 |
| * | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
