Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Properly keep noclip state in Game and ClientMap | sfan5 | 2022-06-03 |
* | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | 2022-05-22 |
* | Deal with compiler warnings | sfan5 | 2022-04-30 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
* | Implement mapblock camera offset correctly (#10702) | hecks | 2020-12-05 |
* | Better F6 profiler (#8750) | SmallJoker | 2019-08-13 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |