index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
/
content_cao.cpp
Commit message (
Expand
)
Author
Age
*
Convert entity glow value to color space before adding to the light
x2048
2022-09-14
*
Fix automatic rotate for attached entities (#12392)
Lars Müller
2022-07-17
*
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-09
*
Remove an unused method and header includes
sfan5
2022-06-28
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
*
Fix CAO light calculation issue
sfan5
2022-06-19
*
Fix updating glow on entities
sfan5
2022-06-17
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
Deal with compiler warnings
sfan5
2022-04-30
*
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-15
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Start sprite animation at the beginning (#11509)
Lean Rada
2021-08-16
*
Remove unused ITextSceneNode header (#11476)
hecks
2021-07-22
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
Irrlicht support code maintenance
sfan5
2021-03-31
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Fix player sprite visibility in first person
sfan5
2020-11-12
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
*
ContentCAO: Fix segfault when minimap is disabled
SmallJoker
2020-11-08
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
content_cao: Support texture animation for upright_sprite (#10020)
sfan5
2020-07-30
*
Fix bone-attached entities (#10015)
hecktest
2020-06-26
*
content_cao: Fix behavior of legacy "textures" field for wielditems
sfan5
2020-06-18
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Use multiple light positions for CAO lighting
sfan5
2020-06-11
*
content_cao: Do not expire visuals for texture updates
sfan5
2020-06-11
*
Fix player-to-object attachment teleport bug (#10008)
hecktest
2020-06-09
*
Recalculate mesh normals for CAOs (#10000)
Danila Shutov
2020-06-07
*
GenericCAO: Fix glow not working since a08d18a
SmallJoker
2020-06-07
[next]