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content_cao.cpp
Commit message (
Expand
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Author
Age
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
content_cao: Support texture animation for upright_sprite (#10020)
sfan5
2020-07-30
*
Fix bone-attached entities (#10015)
hecktest
2020-06-26
*
content_cao: Fix behavior of legacy "textures" field for wielditems
sfan5
2020-06-18
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Use multiple light positions for CAO lighting
sfan5
2020-06-11
*
content_cao: Do not expire visuals for texture updates
sfan5
2020-06-11
*
Fix player-to-object attachment teleport bug (#10008)
hecktest
2020-06-09
*
Recalculate mesh normals for CAOs (#10000)
Danila Shutov
2020-06-07
*
GenericCAO: Fix glow not working since a08d18a
SmallJoker
2020-06-07
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
*
ContentCAO: Update light of all attached entities (#9975)
SmallJoker
2020-06-01
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
*
content_cao: Do not expire visuals when not necessary
sfan5
2020-05-29
*
Fix two bugs in content_cao
sfan5
2020-05-24
*
Make automatic_rotate relative, allow setting rotation (#8468)
ANAND
2020-05-16
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Fix UpdateBonePosition() breaking animations (#9577)
theviper121
2020-04-26
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
*
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Alex
2020-04-11
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Fix crash on wielditem/item entities
sfan5
2020-03-28
*
Fix incorrect light updates for wielditem and item visuals (#9540)
Danila Shutov
2020-03-23
*
Fix entity lighting (#9514)
Danila Shutov
2020-03-16
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Renaming the function wasn't enough
SmallJoker
2019-12-07
*
Attachments: Fix interpolation from (0,0,0) after detach
SmallJoker
2019-12-07
*
Fix LocalPlayer-bound sound playback broken by 81c2370
SmallJoker
2019-12-05
*
Fix upright_sprite lighting when colors are set
sfan5
2019-10-06
*
Fix unwanted detaching when damage = 0
Jacob Lifshay
2019-10-05
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Fix rotation of attached particlespawner
Pedro Gimeno
2019-08-31
*
Disable autoforward if player is dead
ANAND
2019-08-20
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
ContentCAO: Fix broken attachments on join (#8701)
SmallJoker
2019-07-29
*
Fix persistent ^[brighten after damage again (#5739)
SmallJoker
2019-05-26
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Attend to review, re-arrange blank lines, update lua_api.txt
paramat
2019-04-14
*
Fix regression in automatic_face_movement_max_rotation_per_sec
Pedro Gimeno
2019-04-14
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Paul Ouellette
2019-02-07
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Fix more transparency issues with ogles2 driver (#8005)
stujones11
2018-12-20
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