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path: root/src/client/content_cao.cpp
Commit message (Expand)AuthorAge
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Render shadows on entities.Dmitry Kostenko2022-03-07
* Fix local animation not instantly updating after being setsfan52022-01-19
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
* Recalculate normals before adding mesh to the scenex20482022-01-02
* Fix various code & correctness issues (#11815)sfan52021-12-05
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
* Fix local digging animation (#11772)savilli2021-11-19
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-16
* Remove unused ITextSceneNode header (#11476)hecks2021-07-22
* Shadow mapping render pass (#11244)Liso2021-06-06
* Fix procession ordering issue in content_caosfan52021-05-30
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
* Irrlicht support code maintenancesfan52021-03-31
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix some minor code issues all over the placesfan52020-12-24
* Fix player sprite visibility in first personsfan52020-11-12
* Fix overloaded virtual warnings with get/setAttachment()sfan52020-11-12
* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-08
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-04
* Fix show_on_minimap default value for local playersfan52020-10-20
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
* Fix bone-attached entities (#10015)hecktest2020-06-26
* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Use multiple light positions for CAO lightingsfan52020-06-11
* content_cao: Do not expire visuals for texture updatessfan52020-06-11
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
* Fix two bugs in content_caosfan52020-05-24
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex2020-04-11