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content_cao.h
Commit message (
Expand
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Author
Age
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
ParticleSpawner: Fix crash when attaching to invisible entity
SmallJoker
2020-06-19
*
Use multiple light positions for CAO lighting
sfan5
2020-06-11
*
ContentCAO: Update light of all attached entities (#9975)
SmallJoker
2020-06-01
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
*
content_cao: Do not expire visuals when not necessary
sfan5
2020-05-29
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Fix entity lighting (#9514)
Danila Shutov
2020-03-16
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Attachments: Fix interpolation from (0,0,0) after detach
SmallJoker
2019-12-07
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Fix rotation of attached particlespawner
Pedro Gimeno
2019-08-31
*
ContentCAO: Fix broken attachments on join (#8701)
SmallJoker
2019-07-29
*
Fix persistent ^[brighten after damage again (#5739)
SmallJoker
2019-05-26
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Paul Ouellette
2019-02-07
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28