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path: root/src/client/game.cpp
Commit message (Expand)AuthorAge
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
* Deal with compiler warningssfan52022-04-30
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Get rid of `basic_debug` last minutesfan52022-01-30
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Socket-related cleanupssfan52021-12-29
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-13
* Fix various code & correctness issues (#11815)sfan52021-12-05
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix client-side performance of chat UI (#11612)DS2021-09-19
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Show status message when changing block bounds (#11556)Wuzzy2021-08-21
* Add fwgettext util functionrubenwardy2021-08-19
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-12
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-11
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Shadow mapping render pass (#11244)Liso2021-06-06
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
* Game: Scale damage flash to max HPSmallJoker2021-04-05
* Irrlicht support code maintenancesfan52021-03-31
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Pause animations while game is paused (#10658)Vitaliy2021-03-05
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26