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path: root/src/client/game.cpp
Commit message (Expand)AuthorAge
* Fix various code & correctness issues (#11815)sfan52021-12-05
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix client-side performance of chat UI (#11612)DS2021-09-19
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Show status message when changing block bounds (#11556)Wuzzy2021-08-21
* Add fwgettext util functionrubenwardy2021-08-19
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-12
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-11
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Shadow mapping render pass (#11244)Liso2021-06-06
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
* Game: Scale damage flash to max HPSmallJoker2021-04-05
* Irrlicht support code maintenancesfan52021-03-31
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Pause animations while game is paused (#10658)Vitaliy2021-03-05
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
* Fix some minor code issues all over the placesfan52020-12-24
* Fix some more joystick issues (#10624)Markus2020-12-19
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-29
* Sky: support GLES2numzero2020-11-26
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-09
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
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/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _CLIENTIFACE_H_
#define _CLIENTIFACE_H_

#include "irr_v3d.h"                   // for irrlicht datatypes

#include "constants.h"
#include "serialization.h"             // for SER_FMT_VER_INVALID
#include "threading/mutex.h"
#include "network/networkpacket.h"
#include "util/cpp11_container.h"

#include <list>
#include <vector>
#include <set>

class MapBlock;
class ServerEnvironment;
class EmergeManager;

/*
 * State Transitions

      Start
  (peer connect)
        |
        v
      /-----------------\
      |                 |
      |    Created      |
      |                 |
      \-----------------/
               |                  depending of the incoming packet
               +---------------------------------------
               v                                      v
+-----------------------------+        +-----------------------------+
|IN:                          |        |IN:                          |
| TOSERVER_INIT_LEGACY        |-----   | TOSERVER_INIT               |      invalid playername,
+-----------------------------+    |   +-----------------------------+  password (for _LEGACY),
               |                   |                  |                       or denied by mod
               | Auth ok           -------------------+---------------------------------
               v                                      v                                |
+-----------------------------+        +-----------------------------+                 |
|OUT:                         |        |OUT:                         |                 |
| TOCLIENT_INIT_LEGACY        |        | TOCLIENT_HELLO              |                 |
+-----------------------------+        +-----------------------------+                 |
               |                                      |                                |
               |                                      |                                |
               v                                      v                                |
      /-----------------\                    /-----------------\                       |
      |                 |                    |                 |                       |
      |  AwaitingInit2  |<---------          |    HelloSent    |                       |
      |                 |         |          |                 |                       |
      \-----------------/         |          \-----------------/                       |
               |                  |                   |                                |
+-----------------------------+   |    *-----------------------------*     Auth fails  |
|IN:                          |   |    |Authentication, depending on |-----------------+
| TOSERVER_INIT2              |   |    | packet sent by client       |                 |
+-----------------------------+   |    *-----------------------------*                 |
               |                  |                   |                                |
               |                  |                   | Authentication                 |
               v                  |                   |  successful                    |
      /-----------------\         |                   v                                |
      |                 |         |    +-----------------------------+                 |
      |    InitDone     |         |    |OUT:                         |                 |
      |                 |         |    | TOCLIENT_AUTH_ACCEPT        |                 |
      \-----------------/         |    +-----------------------------+                 |
               |                  |                   |                                |
+-----------------------------+   ---------------------                                |
|OUT:                         |                                                        |
| TOCLIENT_MOVEMENT           |                                                        |
| TOCLIENT_ITEMDEF            |                                                        |
| TOCLIENT_NODEDEF            |                                                        |
| TOCLIENT_ANNOUNCE_MEDIA     |                                                        |
| TOCLIENT_DETACHED_INVENTORY |                                                        |
| TOCLIENT_TIME_OF_DAY        |                                                        |
+-----------------------------+                                                        |
               |                                                                       |
               |                                                                       |
               |      -----------------------------                                    |
               v      |                           |                                    |
      /-----------------\                         v                                    |
      |                 |             +-----------------------------+                  |
      | DefinitionsSent |             |IN:                          |                  |
      |                 |             | TOSERVER_REQUEST_MEDIA      |                  |
      \-----------------/             | TOSERVER_RECEIVED_MEDIA     |                  |
               |                      +-----------------------------+                  |
               |      ^                           |                                    |
               |      -----------------------------                                    |
               v                                                                       |
+-----------------------------+                        --------------------------------+
|IN:                          |                        |                               |
| TOSERVER_CLIENT_READY       |                        v                               |
+-----------------------------+        +-------------------------------+               |
               |                       |OUT:                           |               |
               v                       | TOCLIENT_ACCESS_DENIED_LEGAGY |               |
+-----------------------------+        +-------------------------------+               |
|OUT:                         |                        |                               |
| TOCLIENT_MOVE_PLAYER        |                        v                               |
| TOCLIENT_PRIVILEGES         |                /-----------------\                     |
| TOCLIENT_INVENTORY_FORMSPEC |                |                 |                     |
| UpdateCrafting              |                |     Denied      |                     |
| TOCLIENT_INVENTORY          |                |                 |                     |
| TOCLIENT_HP (opt)           |                \-----------------/                     |
| TOCLIENT_BREATH             |                                                        |
| TOCLIENT_DEATHSCREEN        |                                                        |
+-----------------------------+                                                        |
              |                                                                        |
              v                                                                        |
      /-----------------\      async mod action (ban, kick)                            |
      |                 |---------------------------------------------------------------
 ---->|     Active      |
 |    |                 |----------------------------------------------
 |    \-----------------/      timeout                                v
 |       |           |                                  +-----------------------------+
 |       |           |                                  |OUT:                         |
 |       |           |                                  | TOCLIENT_DISCONNECT         |
 |       |           |                                  +-----------------------------+
 |       |           |                                                |
 |       |           v                                                v
 |       |  +-----------------------------+                    /-----------------\
 |       |  |IN:                          |                    |                 |
 |       |  | TOSERVER_DISCONNECT         |------------------->|  Disconnecting  |
 |       |  +-----------------------------+                    |                 |
 |       |                                                     \-----------------/
 |       | any auth packet which was
 |       | allowed in TOCLIENT_AUTH_ACCEPT
 |       v
 |    *-----------------------------* Auth      +-------------------------------+
 |    |Authentication, depending on | succeeds  |OUT:                           |
 |    | packet sent by client       |---------->| TOCLIENT_ACCEPT_SUDO_MODE     |
 |    *-----------------------------*           +-------------------------------+
 |                  |                                            |
 |                  | Auth fails                        /-----------------\
 |                  v                                   |                 |
 |    +-------------------------------+                 |    SudoMode     |
 |    |OUT:                           |                 |                 |
 |    | TOCLIENT_DENY_SUDO_MODE       |                 \-----------------/
 |    +-------------------------------+                          |
 |                  |                                            v
 |                  |                               +-----------------------------+
 |                  |    sets password accordingly  |IN:                          |
 -------------------+-------------------------------| TOSERVER_FIRST_SRP          |
                                                    +-----------------------------+

*/
namespace con {
	class Connection;
}

#define CI_ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))

// Also make sure to update the ClientInterface::statenames
// array when modifying these enums

enum ClientState
{
	CS_Invalid,
	CS_Disconnecting,
	CS_Denied,
	CS_Created,
	CS_AwaitingInit2,
	CS_HelloSent,
	CS_InitDone,
	CS_DefinitionsSent,
	CS_Active,
	CS_SudoMode
};

enum ClientStateEvent
{
	CSE_Hello,
	CSE_AuthAccept,
	CSE_InitLegacy,
	CSE_GotInit2,
	CSE_SetDenied,
	CSE_SetDefinitionsSent,
	CSE_SetClientReady,
	CSE_SudoSuccess,
	CSE_SudoLeave,
	CSE_Disconnect
};

/*
	Used for queueing and sorting block transfers in containers

	Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
{
	PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
	{
		priority = a_priority;
		pos = a_pos;
		peer_id = a_peer_id;
	}
	bool operator < (const PrioritySortedBlockTransfer &other) const
	{
		return priority < other.priority;
	}
	float priority;
	v3s16 pos;
	u16 peer_id;
};

class RemoteClient
{
public:
	// peer_id=0 means this client has no associated peer
	// NOTE: If client is made allowed to exist while peer doesn't,
	//       this has to be set to 0 when there is no peer.
	//       Also, the client must be moved to some other container.
	u16 peer_id;
	// The serialization version to use with the client
	u8 serialization_version;
	//
	u16 net_proto_version;

	/* Authentication information */
	std::string enc_pwd;
	bool create_player_on_auth_success;
	AuthMechanism chosen_mech;
	void * auth_data;
	u32 allowed_auth_mechs;
	u32 allowed_sudo_mechs;

	bool isSudoMechAllowed(AuthMechanism mech)
	{ return allowed_sudo_mechs & mech; }
	bool isMechAllowed(AuthMechanism mech)
	{ return allowed_auth_mechs & mech; }

	RemoteClient():
		peer_id(PEER_ID_INEXISTENT),
		serialization_version(SER_FMT_VER_INVALID),
		net_proto_version(0),
		create_player_on_auth_success(false),
		chosen_mech(AUTH_MECHANISM_NONE),
		auth_data(NULL),
		m_time_from_building(9999),
		m_pending_serialization_version(SER_FMT_VER_INVALID),
		m_state(CS_Created),
		m_nearest_unsent_d(0),
		m_nearest_unsent_reset_timer(0.0),
		m_excess_gotblocks(0),
		m_nothing_to_send_pause_timer(0.0),
		m_name(""),
		m_version_major(0),
		m_version_minor(0),
		m_version_patch(0),
		m_full_version("unknown"),
		m_deployed_compression(0),
		m_connection_time(getTime(PRECISION_SECONDS))
	{
	}
	~RemoteClient()
	{
	}

	/*
		Finds block that should be sent next to the client.
		Environment should be locked when this is called.
		dtime is used for resetting send radius at slow interval
	*/
	void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
			float dtime, std::vector<PrioritySortedBlockTransfer> &dest);

	void GotBlock(v3s16 p);

	void SentBlock(v3s16 p);

	void SetBlockNotSent(v3s16 p);
	void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);

	/**
	 * tell client about this block being modified right now.
	 * this information is required to requeue the block in case it's "on wire"
	 * while modification is processed by server
	 * @param p position of modified block
	 */
	void ResendBlockIfOnWire(v3s16 p);

	s32 SendingCount()
	{
		return m_blocks_sending.size();
	}

	// Increments timeouts and removes timed-out blocks from list
	// NOTE: This doesn't fix the server-not-sending-block bug
	//       because it is related to emerging, not sending.
	//void RunSendingTimeouts(float dtime, float timeout);

	void PrintInfo(std::ostream &o)
	{
		o<<"RemoteClient "<<peer_id<<": "
				<<"m_blocks_sent.size()="<<m_blocks_sent.size()
				<<", m_blocks_sending.size()="<<m_blocks_sending.size()
				<<", m_nearest_unsent_d="<<m_nearest_unsent_d
				<<", m_excess_gotblocks="<<m_excess_gotblocks
				<<std::endl;
		m_excess_gotblocks = 0;
	}

	// Time from last placing or removing blocks
	float m_time_from_building;

	/*
		List of active objects that the client knows of.
	*/
	std::set<u16> m_known_objects;

	ClientState getState()
		{ return m_state; }

	std::string getName()
		{ return m_name; }

	void setName(std::string name)
		{ m_name = name; }

	/* update internal client state */
	void notifyEvent(ClientStateEvent event);

	/* set expected serialization version */
	void setPendingSerializationVersion(u8 version)
		{ m_pending_serialization_version = version; }

	void setDeployedCompressionMode(u16 byteFlag)
		{ m_deployed_compression = byteFlag; }

	void confirmSerializationVersion()
		{ serialization_version = m_pending_serialization_version; }

	/* get uptime */
	u32 uptime();

	/* set version information */
	void setVersionInfo(u8 major, u8 minor, u8 patch, std::string full) {
		m_version_major = major;
		m_version_minor = minor;
		m_version_patch = patch;
		m_full_version = full;
	}

	/* read version information */
	u8 getMajor() { return m_version_major; }
	u8 getMinor() { return m_version_minor; }
	u8 getPatch() { return m_version_patch; }
	std::string getVersion() { return m_full_version; }
private:
	// Version is stored in here after INIT before INIT2
	u8 m_pending_serialization_version;

	/* current state of client */
	ClientState m_state;

	/*
		Blocks that have been sent to client.
		- These don't have to be sent again.
		- A block is cleared from here when client says it has
		  deleted it from it's memory

		List of block positions.
		No MapBlock* is stored here because the blocks can get deleted.
	*/
	std::set<v3s16> m_blocks_sent;
	s16 m_nearest_unsent_d;
	v3s16 m_last_center;
	float m_nearest_unsent_reset_timer;

	/*
		Blocks that are currently on the line.
		This is used for throttling the sending of blocks.
		- The size of this list is limited to some value
		Block is added when it is sent with BLOCKDATA.
		Block is removed when GOTBLOCKS is received.
		Value is time from sending. (not used at the moment)
	*/
	std::map<v3s16, float> m_blocks_sending;

	/*
		Blocks that have been modified since last sending them.
		These blocks will not be marked as sent, even if the
		client reports it has received them to account for blocks
		that are being modified while on the line.

		List of block positions.
	*/
	std::set<v3s16> m_blocks_modified;

	/*
		Count of excess GotBlocks().
		There is an excess amount because the client sometimes
		gets a block so late that the server sends it again,
		and the client then sends two GOTBLOCKs.
		This is resetted by PrintInfo()
	*/
	u32 m_excess_gotblocks;

	// CPU usage optimization
	float m_nothing_to_send_pause_timer;

	/*
		name of player using this client
	*/
	std::string m_name;

	/*
		client information
	 */
	u8 m_version_major;
	u8 m_version_minor;
	u8 m_version_patch;

	std::string m_full_version;

	u16 m_deployed_compression;

	/*
		time this client was created
	 */
	const u32 m_connection_time;
};

class ClientInterface {
public:

	friend class Server;

	ClientInterface(con::Connection* con);
	~ClientInterface();

	/* run sync step */
	void step(float dtime);

	/* get list of active client id's */
	std::vector<u16> getClientIDs(ClientState min_state=CS_Active);

	/* get list of client player names */
	const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }

	/* send message to client */
	void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);

	/* send to all clients */
	void sendToAll(u16 channelnum, NetworkPacket* pkt, bool reliable);

	/* delete a client */
	void DeleteClient(u16 peer_id);

	/* create client */
	void CreateClient(u16 peer_id);

	/* get a client by peer_id */
	RemoteClient* getClientNoEx(u16 peer_id,  ClientState state_min=CS_Active);

	/* get client by peer_id (make sure you have list lock before!*/
	RemoteClient* lockedGetClientNoEx(u16 peer_id,  ClientState state_min=CS_Active);

	/* get state of client by id*/
	ClientState getClientState(u16 peer_id);

	/* set client playername */
	void setPlayerName(u16 peer_id,std::string name);

	/* get protocol version of client */
	u16 getProtocolVersion(u16 peer_id);

	/* set client version */
	void setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full);

	/* event to update client state */
	void event(u16 peer_id, ClientStateEvent event);

	/* Set environment. Do not call this function if environment is already set */
	void setEnv(ServerEnvironment *env)
	{
		assert(m_env == NULL); // pre-condition
		m_env = env;
	}

	static std::string state2Name(ClientState state);

protected:
	//TODO find way to avoid this functions
	void lock() { m_clients_mutex.lock(); }
	void unlock() { m_clients_mutex.unlock(); }

	UNORDERED_MAP<u16, RemoteClient*>& getClientList() { return m_clients; }

private:
	/* update internal player list */
	void UpdatePlayerList();

	// Connection
	con::Connection* m_con;
	Mutex m_clients_mutex;
	// Connected clients (behind the con mutex)
	UNORDERED_MAP<u16, RemoteClient*> m_clients;
	std::vector<std::string> m_clients_names; //for announcing masterserver

	// Environment
	ServerEnvironment *m_env;
	Mutex m_env_mutex;

	float m_print_info_timer;

	static const char *statenames[];
};

#endif