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game.cpp
Commit message (
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Author
Age
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Show status message when changing block bounds (#11556)
Wuzzy
2021-08-21
*
Add fwgettext util function
rubenwardy
2021-08-19
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Fix revoke debug privs not reliably turn off stuff (#11409)
Wuzzy
2021-07-12
*
Avoid draw list and shadow map update in the same frame to reduce dtime jitte...
x2048
2021-07-11
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
*
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
*
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
*
Irrlicht support code maintenance
sfan5
2021-03-31
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Restore minimal normal texture support (for minimap shading)
Vitaliy
2021-03-21
*
Scale mouse/joystick sensitivity depending on FOV (#11007)
Elias Åström
2021-03-19
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
*
Pause animations while game is paused (#10658)
Vitaliy
2021-03-05
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
*
Pause menu: Fix segfault on u/down key input
Jean-Patrick Guerrero
2021-02-08
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Fix some more joystick issues (#10624)
Markus
2020-12-19
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Input: Fix on_rightclick called when placing into air
SmallJoker
2020-11-29
*
Sky: support GLES2
numzero
2020-11-26
*
Add sound to press event of some formspecs elements (#10402)
Pierre-Yves Rollo
2020-11-23
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-10-03
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Play place_failed sound if occupied or cannot attach (#9486)
Wuzzy
2020-07-27
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
*
TouchScreenGUI: fix some bugs, cleanup
MoNTE48
2020-06-09
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