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game.cpp
Commit message (
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Author
Age
*
Allow direction keys with autoforward again
sfan5
2022-07-29
*
Restore flags texture to fix interlaced stereo mode (#12560)
x2048
2022-07-19
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
*
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-07-02
*
Fix two memleak reports from Coverity (#12466)
JosiahWI
2022-06-26
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
*
Fix broken FPS/dtime counters in debug info
sfan5
2022-05-03
*
Deal with compiler warnings
sfan5
2022-04-30
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
*
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-21
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Socket-related cleanups
sfan5
2021-12-29
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Fix client-side performance of chat UI (#11612)
DS
2021-09-19
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Show status message when changing block bounds (#11556)
Wuzzy
2021-08-21
*
Add fwgettext util function
rubenwardy
2021-08-19
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Fix revoke debug privs not reliably turn off stuff (#11409)
Wuzzy
2021-07-12
*
Avoid draw list and shadow map update in the same frame to reduce dtime jitte...
x2048
2021-07-11
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
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