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* Sky: support GLES2numzero2020-11-26
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-09
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* Properly handle mod-errors in on_shutdownDesour2020-08-24
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
* Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy2020-04-13
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-12
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
* A few initialization cleanupssfan52020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08
* Add comments for translators (#9510)Wuzzy2020-03-20
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
* Fix isDead()/autoforward crash (#9031)Paramat2019-10-09
* Move Quicktune code to util/ (#8871)ANAND2019-09-29
* Simple shader fixes. (#8991)lhofhansl2019-09-26
* Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...DS-Minetest2019-09-22
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
* Built-in formspecs: Force version 1SmallJoker2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Disable autoforward if player is deadANAND2019-08-20
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Game: Fix double BS multiplicationSmallJoker2019-08-07
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07