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game.cpp
Commit message (
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Author
Age
...
*
Sky: support GLES2
numzero
2020-11-26
*
Add sound to press event of some formspecs elements (#10402)
Pierre-Yves Rollo
2020-11-23
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-10-03
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Play place_failed sound if occupied or cannot attach (#9486)
Wuzzy
2020-07-27
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
*
TouchScreenGUI: fix some bugs, cleanup
MoNTE48
2020-06-09
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Add chat_log_level setting (#9223)
SmallJoker
2020-05-14
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Fix broken client if openal cannot be opened (#9804)
Loïc Blot
2020-05-05
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
Ensure game is shutdown if server throws exception (#9742)
Paul Ouellette
2020-04-25
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Camera: Fix shootline line offsets II (#9730)
SmallJoker
2020-04-23
*
Camera: Fix shooting line offsets (#9681)
SmallJoker
2020-04-16
*
Remove sound menu and show proper msgs if sound is off (#9069)
Wuzzy
2020-04-13
*
Play 'player_jump' when player jumps (#9373)
Wuzzy
2020-04-12
*
Formspecs: Add state-selection to style elements (#9378)
Hugues Ross
2020-04-11
*
A few initialization cleanups
sfan5
2020-04-11
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Run on_item_use CSM callback even if item is not marked usable
sfan5
2019-11-11
*
Fix isDead()/autoforward crash (#9031)
Paramat
2019-10-09
*
Move Quicktune code to util/ (#8871)
ANAND
2019-09-29
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
*
Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...
DS-Minetest
2019-09-22
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Trigger on_place in many situations even if prediction failed
DS-Minetest
2019-09-19
*
Built-in formspecs: Force version 1
SmallJoker
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Disable autoforward if player is dead
ANAND
2019-08-20
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Game: Fix double BS multiplication
SmallJoker
2019-08-07
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
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