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game.cpp
Commit message (
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Author
Age
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
*
Pause animations while game is paused (#10658)
Vitaliy
2021-03-05
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-24
*
Pause menu: Fix segfault on u/down key input
Jean-Patrick Guerrero
2021-02-08
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Fix some more joystick issues (#10624)
Markus
2020-12-19
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Input: Fix on_rightclick called when placing into air
SmallJoker
2020-11-29
*
Sky: support GLES2
numzero
2020-11-26
*
Add sound to press event of some formspecs elements (#10402)
Pierre-Yves Rollo
2020-11-23
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-10-03
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Play place_failed sound if occupied or cannot attach (#9486)
Wuzzy
2020-07-27
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
*
TouchScreenGUI: fix some bugs, cleanup
MoNTE48
2020-06-09
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Add chat_log_level setting (#9223)
SmallJoker
2020-05-14
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Fix broken client if openal cannot be opened (#9804)
Loïc Blot
2020-05-05
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
Ensure game is shutdown if server throws exception (#9742)
Paul Ouellette
2020-04-25
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Camera: Fix shootline line offsets II (#9730)
SmallJoker
2020-04-23
*
Camera: Fix shooting line offsets (#9681)
SmallJoker
2020-04-16
*
Remove sound menu and show proper msgs if sound is off (#9069)
Wuzzy
2020-04-13
*
Play 'player_jump' when player jumps (#9373)
Wuzzy
2020-04-12
*
Formspecs: Add state-selection to style elements (#9378)
Hugues Ross
2020-04-11
*
A few initialization cleanups
sfan5
2020-04-11
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Run on_item_use CSM callback even if item is not marked usable
sfan5
2019-11-11
*
Fix isDead()/autoforward crash (#9031)
Paramat
2019-10-09
*
Move Quicktune code to util/ (#8871)
ANAND
2019-09-29
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
*
Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...
DS-Minetest
2019-09-22
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Trigger on_place in many situations even if prediction failed
DS-Minetest
2019-09-19
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