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path: root/src/client/keycode.h
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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
26' href='#n26'>26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "clouds.h"
#include "noise.h"
#include "constants.h"
#include "debug.h"
#include "profiler.h"
#include "settings.h"


// Menu clouds are created later
class Clouds;
Clouds *g_menuclouds = NULL;
irr::scene::ISceneManager *g_menucloudsmgr = NULL;

static void cloud_3d_setting_changed(const std::string &settingname, void *data)
{
	((Clouds *)data)->readSettings();
}

Clouds::Clouds(
		scene::ISceneNode* parent,
		scene::ISceneManager* mgr,
		s32 id,
		u32 seed,
		s16 cloudheight
):
	scene::ISceneNode(parent, mgr, id),
	m_seed(seed),
	m_camera_pos(0,0),
	m_time(0),
	m_camera_offset(0,0,0)
{
	m_material.setFlag(video::EMF_LIGHTING, false);
	//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
	m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
	m_material.setFlag(video::EMF_FOG_ENABLE, true);
	m_material.setFlag(video::EMF_ANTI_ALIASING, true);
	//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
	m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;

	m_passed_cloud_y = cloudheight;
	readSettings();
	g_settings->registerChangedCallback("enable_3d_clouds",
		&cloud_3d_setting_changed, this);

	m_box = aabb3f(-BS*1000000,m_cloud_y-BS,-BS*1000000,
			BS*1000000,m_cloud_y+BS,BS*1000000);

}

Clouds::~Clouds()
{
	g_settings->deregisterChangedCallback("enable_3d_clouds",
		&cloud_3d_setting_changed, this);
}

void Clouds::OnRegisterSceneNode()
{
	if(IsVisible)
	{
		SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
		//SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
	}

	ISceneNode::OnRegisterSceneNode();
}

#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)

void Clouds::render()
{
	video::IVideoDriver* driver = SceneManager->getVideoDriver();

	if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
	//if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
		return;

	ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
	
	int num_faces_to_draw = m_enable_3d ? 6 : 1;
	
	m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);

	driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
	driver->setMaterial(m_material);
	
	/*
		Clouds move from Z+ towards Z-
	*/

	const float cloud_size = BS * 64;
	const v2f cloud_speed(0, -BS * 2);
	
	const float cloud_full_radius = cloud_size * m_cloud_radius_i;
	
	// Position of cloud noise origin in world coordinates
	v2f world_cloud_origin_pos_f = m_time * cloud_speed;
	// Position of cloud noise origin from the camera
	v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
	// The center point of drawing in the noise
	v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
	// The integer center point of drawing in the noise
	v2s16 center_of_drawing_in_noise_i(
		MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
		MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
	);
	// The world position of the integer center point of drawing in the noise
	v2f world_center_of_drawing_in_noise_f = v2f(
		center_of_drawing_in_noise_i.X * cloud_size,
		center_of_drawing_in_noise_i.Y * cloud_size
	) + world_cloud_origin_pos_f;

	/*video::SColor c_top(128,b*240,b*240,b*255);
	video::SColor c_side_1(128,b*230,b*230,b*255);
	video::SColor c_side_2(128,b*220,b*220,b*245);
	video::SColor c_bottom(128,b*205,b*205,b*230);*/
	video::SColorf c_top_f(m_color);
	video::SColorf c_side_1_f(m_color);
	video::SColorf c_side_2_f(m_color);
	video::SColorf c_bottom_f(m_color);
	c_side_1_f.r *= 0.95;
	c_side_1_f.g *= 0.95;
	c_side_1_f.b *= 0.95;
	c_side_2_f.r *= 0.90;
	c_side_2_f.g *= 0.90;
	c_side_2_f.b *= 0.90;
	c_bottom_f.r *= 0.80;
	c_bottom_f.g *= 0.80;
	c_bottom_f.b *= 0.80;
	c_top_f.a = 0.9;
	c_side_1_f.a = 0.9;
	c_side_2_f.a = 0.9;
	c_bottom_f.a = 0.9;
	video::SColor c_top = c_top_f.toSColor();
	video::SColor c_side_1 = c_side_1_f.toSColor();
	video::SColor c_side_2 = c_side_2_f.toSColor();
	video::SColor c_bottom = c_bottom_f.toSColor();

	// Get fog parameters for setting them back later
	video::SColor fog_color(0,0,0,0);
	video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
	f32 fog_start = 0;
	f32 fog_end = 0;
	f32 fog_density = 0;
	bool fog_pixelfog = false;
	bool fog_rangefog = false;
	driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
			fog_pixelfog, fog_rangefog);
	
	// Set our own fog
	driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
			cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);

	// Read noise

	bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];

	float cloud_size_noise = cloud_size / BS / 200;

	for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
		u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;

		for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
			u32 i = si + xi;

			v2s16 p_in_noise_i(
				xi + center_of_drawing_in_noise_i.X,
				zi + center_of_drawing_in_noise_i.Y
			);

			double noise = noise2d_perlin(
					(float)p_in_noise_i.X * cloud_size_noise,
					(float)p_in_noise_i.Y * cloud_size_noise,
					m_seed, 3, 0.5);
			grid[i] = (noise >= 0.4);
		}
	}

#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
#define INAREA(x, z, radius) \
	((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))

	for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
	for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
	{
		s16 zi = zi0;
		s16 xi = xi0;
		// Draw from front to back (needed for transparency)
		/*if(zi <= 0)
			zi = -m_cloud_radius_i - zi;
		if(xi <= 0)
			xi = -m_cloud_radius_i - xi;*/
		// Draw from back to front
		if(zi >= 0)
			zi = m_cloud_radius_i - zi - 1;
		if(xi >= 0)
			xi = m_cloud_radius_i - xi - 1;

		u32 i = GETINDEX(xi, zi, m_cloud_radius_i);

		if(grid[i] == false)
			continue;

		v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;

		video::S3DVertex v[4] = {
			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
			video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
		};

		/*if(zi <= 0 && xi <= 0){
			v[0].Color.setBlue(255);
			v[1].Color.setBlue(255);
			v[2].Color.setBlue(255);
			v[3].Color.setBlue(255);
		}*/

		f32 rx = cloud_size/2;
		f32 ry = 8 * BS;
		f32 rz = cloud_size / 2;

		for(int i=0; i<num_faces_to_draw; i++)
		{
			switch(i)
			{
			case 0:	// top
				for(int j=0;j<4;j++){
					v[j].Normal.set(0,1,0);
				}
				v[0].Pos.set(-rx, ry,-rz);
				v[1].Pos.set(-rx, ry, rz);
				v[2].Pos.set( rx, ry, rz);
				v[3].Pos.set( rx, ry,-rz);
				break;
			case 1: // back
				if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
					u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_1;
					v[j].Normal.set(0,0,-1);
				}
				v[0].Pos.set(-rx, ry,-rz);
				v[1].Pos.set( rx, ry,-rz);
				v[2].Pos.set( rx,-ry,-rz);
				v[3].Pos.set(-rx,-ry,-rz);
				break;
			case 2: //right
				if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
					u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_2;
					v[j].Normal.set(1,0,0);
				}
				v[0].Pos.set( rx, ry,-rz);
				v[1].Pos.set( rx, ry, rz);
				v[2].Pos.set( rx,-ry, rz);
				v[3].Pos.set( rx,-ry,-rz);
				break;
			case 3: // front
				if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
					u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_1;
					v[j].Normal.set(0,0,-1);
				}
				v[0].Pos.set( rx, ry, rz);
				v[1].Pos.set(-rx, ry, rz);
				v[2].Pos.set(-rx,-ry, rz);
				v[3].Pos.set( rx,-ry, rz);
				break;
			case 4: // left
				if (INAREA(xi-1, zi, m_cloud_radius_i)) {
					u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
					if(grid[j])
						continue;
				}
				for(int j=0;j<4;j++){
					v[j].Color = c_side_2;
					v[j].Normal.set(-1,0,0);
				}
				v[0].Pos.set(-rx, ry, rz);
				v[1].Pos.set(-rx, ry,-rz);
				v[2].Pos.set(-rx,-ry,-rz);
				v[3].Pos.set(-rx,-ry, rz);
				break;
			case 5: // bottom
				for(int j=0;j<4;j++){
					v[j].Color = c_bottom;
					v[j].Normal.set(0,-1,0);
				}
				v[0].Pos.set( rx,-ry, rz);
				v[1].Pos.set(-rx,-ry, rz);
				v[2].Pos.set(-rx,-ry,-rz);
				v[3].Pos.set( rx,-ry,-rz);
				break;
			}

			v3f pos(p0.X, m_cloud_y, p0.Y);
			pos -= intToFloat(m_camera_offset, BS);

			for(u16 i=0; i<4; i++)
				v[i].Pos += pos;
			u16 indices[] = {0,1,2,2,3,0};
			driver->drawVertexPrimitiveList(v, 4, indices, 2,
					video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
		}
	}

	delete[] grid;
	
	// Restore fog settings
	driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
			fog_pixelfog, fog_rangefog);
}

void Clouds::step(float dtime)
{
	m_time += dtime;
}

void Clouds::update(v2f camera_p, video::SColorf color)
{
	m_camera_pos = camera_p;
	m_color = color;
	//m_brightness = brightness;
	//dstream<<"m_brightness="<<m_brightness<<std::endl;
}

void Clouds::readSettings()
{
	m_cloud_y = BS * (m_passed_cloud_y ? m_passed_cloud_y :
		g_settings->getS16("cloud_height"));
	m_cloud_radius_i = g_settings->getU16("cloud_radius");
	m_enable_3d = g_settings->getBool("enable_3d_clouds");
}