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path: root/src/client/keys.h
Commit message (Collapse)AuthorAge
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
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* Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg2018-12-02
| | | | add associated keybinding options update docs and settingtypes
* Added pitch fly mode (#7817)Gaël C2018-12-01
| | | | | In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08
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* Remove DSTACK support (#6346)Loïc Blot2017-08-30
| | | Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Make direct item selection keys freely bindableWuzzy2017-07-30
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* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
| | | | | Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
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* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-06
| | | | Bonus: make CI happy with the last rules fix
* Clang-format: trivial fix on some headers (#5495)Loïc Blot2017-04-01
| | | Fix some headers style and remove them from whitelist
* Change command prefix to "." and add "help" command.red-0012017-03-26
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* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
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* Initial Gamepad supportest312016-06-03
| | | | | | | Adds initial ingame gamepad support to minetest. Full Formspec support is not implemented yet and can be added by a later change.
* Input related generalisationsest312016-06-03
* Move key types into own file * Use Generalized input methods in game.cpp