| Commit message (Collapse) | Author | Age |
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
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GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
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The intended usecase is knockback, but there's potential for more.
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Remove second nodedef check by improving the colliding node detection
Also remove the 2nd check in old_move, correct standing node a bit
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In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
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Update Android.mk
Remove 'src/client' from include_directories
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