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path: root/src/client/mapblock_mesh.cpp
Commit message (Expand)AuthorAge
* Fix some warnings (#12615)rubenwardy2022-07-30
* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-07
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Add depth sorting for node faces (#11696)x20482022-04-02
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-19
* Shadow mapping render pass (#11244)Liso2021-06-06
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
* Remove dead code (#10845)rubenwardy2021-01-22
* Fix some minor code issues all over the placesfan52020-12-24
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Fix texture rotation for wallmounted nodeboxessfan52019-03-19
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28