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path: root/src/client/meshgen/collector.cpp
Commit message (Collapse)AuthorAge
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
* Update MeshCollector * Simplify MeshCollector
ocal builtin_shared = {} dofile(commonpath.."vector.lua") dofile(gamepath.."constants.lua") assert(loadfile(gamepath.."item.lua"))(builtin_shared) dofile(gamepath.."register.lua") if core.settings:get_bool("profiler.load") then profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua") end dofile(commonpath .. "after.lua") dofile(gamepath.."item_entity.lua") dofile(gamepath.."deprecated.lua") dofile(gamepath.."misc.lua") dofile(gamepath.."privileges.lua") dofile(gamepath.."auth.lua") dofile(commonpath .. "chatcommands.lua") dofile(gamepath.."chatcommands.lua") dofile(gamepath.."static_spawn.lua") dofile(gamepath.."detached_inventory.lua") assert(loadfile(gamepath.."falling.lua"))(builtin_shared) dofile(gamepath.."features.lua") dofile(gamepath.."voxelarea.lua") dofile(gamepath.."forceloading.lua") dofile(gamepath.."statbars.lua") profiler = nil