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Commit message (Expand)AuthorAge
* Disable dynamic shadow dropdown on OGLES2 (#12637)ROllerozxa2022-08-04
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-09
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Spacing fixesShadowNinja2022-04-08
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Reset override material in anaglyphDmitry Kostenko2022-01-16
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12
* Shadow mapping render pass (#11244)Liso2021-06-06
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Restore Irrlicht 1.9 supportsfan52021-03-09
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
* Improve undersampling settingsHugo Locurcio2019-09-17
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero2018-11-11
* Add crossview support (#7361)otdav332018-05-29
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
* Rewrite rendering engine (#6253)Vitaliy2017-10-31