aboutsummaryrefslogtreecommitdiff
path: root/src/client/render
Commit message (Collapse)AuthorAge
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06
|
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
| | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
| | | | Adds new object crosshair base pack texture
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
|
* Improve undersampling settingsHugo Locurcio2019-09-17
| | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
* Unify wield item handling (#8677)SmallJoker2019-08-07
| | | | This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero2018-11-11
|
* Add crossview support (#7361)otdav332018-05-29
|
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15
|
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
|
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
id='n250' href='#n250'>250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310
/*
Minetest
Copyright (C) 2013 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef GUI_ENGINE_H_
#define GUI_ENGINE_H_

/******************************************************************************/
/* Includes                                                                   */
/******************************************************************************/
#include "irrlichttypes.h"
#include "modalMenu.h"
#include "guiFormSpecMenu.h"
#include "sound.h"
#include "tile.h"

/******************************************************************************/
/* Typedefs and macros                                                        */
/******************************************************************************/
/** texture layer ids */
typedef enum {
	TEX_LAYER_BACKGROUND = 0,
	TEX_LAYER_OVERLAY,
	TEX_LAYER_HEADER,
	TEX_LAYER_FOOTER,
	TEX_LAYER_MAX
} texture_layer;

typedef struct {
	video::ITexture* texture;
	bool             tile;
	unsigned int     minsize;
} image_definition;

/******************************************************************************/
/* forward declarations                                                       */
/******************************************************************************/
class GUIEngine;
class MainMenuScripting;
class Clouds;
struct MainMenuData;

/******************************************************************************/
/* declarations                                                               */
/******************************************************************************/

/** GUIEngine specific implementation of TextDest used within guiFormSpecMenu */
class TextDestGuiEngine : public TextDest
{
public:
	/**
	 * default constructor
	 * @param engine the engine data is transmitted for further processing
	 */
	TextDestGuiEngine(GUIEngine* engine);

	/**
	 * receive fields transmitted by guiFormSpecMenu
	 * @param fields map containing formspec field elements currently active
	 */
	void gotText(std::map<std::string, std::string> fields);

	/**
	 * receive text/events transmitted by guiFormSpecMenu
	 * @param text textual representation of event
	 */
	void gotText(std::wstring text);

private:
	/** target to transmit data to */
	GUIEngine* m_engine;
};

/** GUIEngine specific implementation of ISimpleTextureSource */
class MenuTextureSource : public ISimpleTextureSource
{
public:
	/**
	 * default constructor
	 * @param driver the video driver to load textures from
	 */
	MenuTextureSource(video::IVideoDriver *driver);

	/**
	 * destructor, removes all loaded textures
	 */
	virtual ~MenuTextureSource();

	/**
	 * get a texture, loading it if required
	 * @param name path to the texture
	 * @param id receives the texture ID, always 0 in this implementation
	 */
	video::ITexture* getTexture(const std::string &name, u32 *id = NULL);

private:
	/** driver to get textures from */
	video::IVideoDriver *m_driver;
	/** set of texture names to delete */
	std::set<std::string> m_to_delete;
};

/** GUIEngine specific implementation of OnDemandSoundFetcher */
class MenuMusicFetcher: public OnDemandSoundFetcher
{
public:
	/**
	 * get sound file paths according to sound name
	 * @param name sound name
	 * @param dst_paths receives possible paths to sound files
	 * @param dst_datas receives binary sound data (not used here)
	 */
	void fetchSounds(const std::string &name,
			std::set<std::string> &dst_paths,
			std::set<std::string> &dst_datas);

private:
	/** set of fetched sound names */
	std::set<std::string> m_fetched;
};

/** implementation of main menu based uppon formspecs */
class GUIEngine {
	/** grant ModApiMainMenu access to private members */
	friend class ModApiMainMenu;

public:
	/**
	 * default constructor
	 * @param dev device to draw at
	 * @param parent parent gui element
	 * @param menumgr manager to add menus to
	 * @param smgr scene manager to add scene elements to
	 * @param data struct to transfer data to main game handling
	 */
	GUIEngine(	irr::IrrlichtDevice* dev,
			gui::IGUIElement* parent,
			IMenuManager *menumgr,
			scene::ISceneManager* smgr,
			MainMenuData* data,
			bool& kill);

	/** default destructor */
	virtual ~GUIEngine();

	/**
	 * return MainMenuScripting interface
	 */
	MainMenuScripting* getScriptIface()
	{
		return m_script;
	}

	/**
	 * return dir of current menuscript
	 */
	std::string getScriptDir()
	{
		return m_scriptdir;
	}

	/** pass async callback to scriptengine **/
	unsigned int queueAsync(std::string serialized_fct,std::string serialized_params);

private:

	/** find and run the main menu script */
	bool loadMainMenuScript();

	/** run main menu loop */
	void run();

	/** handler to limit frame rate within main menu */
	void limitFrameRate();

	/** device to draw at */
	irr::IrrlichtDevice*     m_device;
	/** parent gui element */
	gui::IGUIElement*        m_parent;
	/** manager to add menus to */
	IMenuManager*            m_menumanager;
	/** scene manager to add scene elements to */
	scene::ISceneManager*    m_smgr;
	/** pointer to data beeing transfered back to main game handling */
	MainMenuData*            m_data;
	/** pointer to texture source */
	ISimpleTextureSource*    m_texture_source;
	/** pointer to soundmanager*/
	ISoundManager*           m_sound_manager;

	/** representation of form source to be used in mainmenu formspec */
	FormspecFormSource*      m_formspecgui;
	/** formspec input receiver */
	TextDestGuiEngine*       m_buttonhandler;
	/** the formspec menu */
	GUIFormSpecMenu*         m_menu;

	/** reference to kill variable managed by SIGINT handler */
	bool&                    m_kill;

	/** variable used to abort menu and return back to main game handling */
	bool                     m_startgame;

	/** scripting interface */
	MainMenuScripting*       m_script;

	/** script basefolder */
	std::string              m_scriptdir;

	/**
	 * draw background layer
	 * @param driver to use for drawing
	 */
	void drawBackground(video::IVideoDriver* driver);
	/**
	 * draw overlay layer
	 * @param driver to use for drawing
	 */
	void drawOverlay(video::IVideoDriver* driver);
	/**
	 * draw header layer
	 * @param driver to use for drawing
	 */
	void drawHeader(video::IVideoDriver* driver);
	/**
	 * draw footer layer
	 * @param driver to use for drawing
	 */
	void drawFooter(video::IVideoDriver* driver);

	/**
	 * load a texture for a specified layer
	 * @param layer draw layer to specify texture
	 * @param texturepath full path of texture to load
	 */
	bool setTexture(texture_layer layer, std::string texturepath,
			bool tile_image, unsigned int minsize);

	/**
	 * download a file using curl
	 * @param url url to download
	 * @param target file to store to
	 */
	static bool downloadFile(std::string url,std::string target);

	/** array containing pointers to current specified texture layers */
	image_definition m_textures[TEX_LAYER_MAX];

	/** draw version string in topleft corner */
	void drawVersion();

	/**
	 * specify text to be appended to version string
	 * @param text to set
	 */
	void setTopleftText(std::string append);

	/** pointer to gui element shown at topleft corner */
	irr::gui::IGUIStaticText*	m_irr_toplefttext;

	/** initialize cloud subsystem */
	void cloudInit();
	/** do preprocessing for cloud subsystem */
	void cloudPreProcess();
	/** do postprocessing for cloud subsystem */
	void cloudPostProcess();

	/** internam data required for drawing clouds */
	struct clouddata {
		/** delta time since last cloud processing */
		f32     dtime;
		/** absolute time of last cloud processing */
		u32     lasttime;
		/** pointer to cloud class */
		Clouds* clouds;
		/** camera required for drawing clouds */
		scene::ICameraSceneNode* camera;
	};

	/** is drawing of clouds enabled atm */
	bool        m_clouds_enabled;
	/** data used to draw clouds */
	clouddata   m_cloud;

	/** start playing a sound and return handle */
	s32 playSound(SimpleSoundSpec spec, bool looped);
	/** stop playing a sound started with playSound() */
	void stopSound(s32 handle);


};



#endif /* GUI_ENGINE_H_ */