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path: root/src/client/renderingengine.cpp
Commit message (Expand)AuthorAge
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix trivial typossfan52021-09-19
* Remove unused header includeshecks2021-07-21
* Fix build on Ubuntu 16.04 and macOSsfan52021-07-12
* Refactor video driver name retrieval (#11413)hecks2021-07-11
* Remove unsupported video drivers (#11395)hecks2021-06-30
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
* GLES fixes (#11205)sfan52021-04-18
* Enable Irrlicht debug logging with --tracesfan52021-03-12
* Restore Irrlicht 1.9 supportsfan52021-03-09
* Fix memory leak detected by address sanitizer (#10896)k.h.lai2021-02-02
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
* Implement DPI scaling for Windows (#9586)sfan52020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08
* Unify OpenGL ES supportsfan52019-08-04
* Add styles to most elementsrubenwardy2019-08-03
* Add custom colorable GUIButton implementationrubenwardy2019-08-03
* Fix crash if display resolution is not set (#7950)Martin Renold2018-12-08
* Provide Xorg/net wm process ID (#7445)thoughtjigs2018-06-17
* Android build fixes for c++11stujones112018-03-11
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Initial Haiku support (#6568)miqlas2017-10-30
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Modernize client code (#6250)Loïc Blot2017-08-15
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26