index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
/
renderingengine.cpp
Commit message (
Expand
)
Author
Age
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
GLES fixes (#11205)
sfan5
2021-04-18
*
Enable Irrlicht debug logging with --trace
sfan5
2021-03-12
*
Restore Irrlicht 1.9 support
sfan5
2021-03-09
*
Fix memory leak detected by address sanitizer (#10896)
k.h.lai
2021-02-02
*
Android: add OpenGL ES 2 support (#9715)
Maksim
2020-04-22
*
Implement DPI scaling for Windows (#9586)
sfan5
2020-04-11
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Unify OpenGL ES support
sfan5
2019-08-04
*
Add styles to most elements
rubenwardy
2019-08-03
*
Add custom colorable GUIButton implementation
rubenwardy
2019-08-03
*
Fix crash if display resolution is not set (#7950)
Martin Renold
2018-12-08
*
Provide Xorg/net wm process ID (#7445)
thoughtjigs
2018-06-17
*
Android build fixes for c++11
stujones11
2018-03-11
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Initial Haiku support (#6568)
miqlas
2017-10-30
*
Travis: Update clang from 4.0 to 5.0 (#6467)
Loïc Blot
2017-10-09
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Modernize client code (#6250)
Loïc Blot
2017-08-15
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26