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renderingengine.h
Commit message (
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Author
Age
*
Remove remains of video mode querying
sfan5
2022-05-29
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
Provide Xorg/net wm process ID (#7445)
thoughtjigs
2018-06-17
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26