Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 |
* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 |
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 |
* | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 2021-05-03 |
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 |
* | Provide Xorg/net wm process ID (#7445) | thoughtjigs | 2018-06-17 |
* | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
* | Rewrite rendering engine (#6253) | Vitaliy | 2017-10-31 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |