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path: root/src/client/shader.cpp
Commit message (Expand)AuthorAge
* Improve shadow filters (#12195)x20482022-05-21
* Fix compiler warningsShadowNinja2022-04-08
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Use Irrlicht bindings for GL callsfan52022-03-09
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
* Shadow mapping render pass (#11244)Liso2021-06-06
* GLES fixes (#11205)sfan52021-04-18
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Allow missing shadersnumzero2020-11-26
* Fix integer-string conversion for shaderssfan52020-11-05
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* Darwin platform build fix (#10376)David CARLIER2020-09-09
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Basic model shading (#9374)Danila Shutov2020-02-16
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28