| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Quantize light frustum calculations (#12357) | x2048 | 2022-05-23 |
| * | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
| * | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
| * | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
| * | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
| * | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
| * | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
| * | Improve shadow rendering with non-default camera FOV (#11385) | x2048 | 2021-07-11 |
| * | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
