Commit message (Collapse) | Author | Age | |
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* | Improve shadow rendering with non-default camera FOV (#11385) | x2048 | 2021-07-11 |
| | | | | | | | | | | | * Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution | ||
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
Co-authored-by: x2048 <codeforsmile@gmail.com> |