index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
/
shadows
Commit message (
Expand
)
Author
Age
*
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-09
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Deal with compiler warnings
sfan5
2022-04-30
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
*
Move updating shadows outside of RenderingCore::drawAll. (#11491)
x2048
2021-08-12
*
Distribute shadow map update over multiple frames to reduce stutter (#11422)
x2048
2021-07-25
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
*
Shadow mapping render pass (#11244)
Liso
2021-06-06