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Commit message (Expand)AuthorAge
* Release shadow mapping resources when not needed (#12497)x20482022-07-09
* Force-update shadows when the world is changed (#12364)x20482022-05-26
* Quantize light frustum calculations (#12357)x20482022-05-23
* Improve shadow filters (#12195)x20482022-05-21
* Deal with compiler warningssfan52022-04-30
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
* Limit shadow map to the viewing range (#12158)x20482022-03-31
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
* Reduce shadow jitter (#11668)lhofhansl2021-10-05
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
* Shadow mapping render pass (#11244)Liso2021-06-06