Commit message (Collapse) | Author | Age | |
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* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 |
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* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
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* | Restore Irrlicht 1.9 support | sfan5 | 2021-03-09 |
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* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
| | | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | ||
* | Return star color calculation to what it previously was | sfan5 | 2020-11-26 |
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* | Fix style | numzero | 2020-11-26 |
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* | Provide fallback star color for GLES 2 with MT shaders disabled | numzero | 2020-11-26 |
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* | Sky: support GLES2 | numzero | 2020-11-26 |
| | | | | IrrLicht built-in shader is broken, have to write my own | ||
* | Replace TriangleFan as poorly supported | numzero | 2020-11-26 |
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* | Reuse seed when updating stars | numzero | 2020-11-26 |
| | | | | | The only currently relevant parameter is scale which can now be changed without resetting stars position | ||
* | Store stars in a single static mesh buffer | numzero | 2020-11-26 |
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* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
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* | Color gradient for default and 'regular' type sky (#9502) | TheTermos | 2020-05-09 |
| | | | | | | | | | * add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors | ||
* | Sky API: Rename *_tint to fog_*_tint for consistency | SmallJoker | 2020-05-05 |
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* | Fix star visilibity and documentation (since 946c03c6) | Jordan Snelling | 2020-03-08 |
| | | | | | | | Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw | ||
* | set_sky improvements, set_sun, set_moon and set_stars | Jordach | 2020-03-05 |
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* | Increase star count to 1000 and decrease radius slightly (#9307) | lhofhansl | 2020-01-16 |
| | | | | | * Increase star count to 1000 and decrease radius slightly. * Adjust star width. | ||
* | Unify OpenGL ES support | sfan5 | 2019-08-04 |
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* | Sky: Refactor of moon and sun drawing (#8683) | Methacrylon | 2019-07-30 |
| | | | Split sun and moon render parts from the main render function. | ||
* | Draw all horizons and sky base, in front of stars (#7932) | Paramat | 2018-12-06 |
| | | | | | Move star draw to before sun glow texture draw and before sun draw, not currently essential but the logical order. Will be necessary if a 'no far ground' option is added, to draw stars behind the sun. | ||
* | Draw stars behind the moon (#7928) | Paramat | 2018-12-02 |
| | | | This time correctly, by resetting the 'material' to '1' after moon draw. | ||
* | Slightly alter star appearence time and full brightness time (#7921) | Paramat | 2018-12-02 |
| | | | | | | | | | At sunset: Stars first appear slightly later, at the time the sun disappears over the horizon, this fixes seeing dark stars in front of the sun horizon glow texture. Stars reach full brightness slightly earlier at time 20000, not so excessively long after sunset. The above behaviour is also applied at sunrise, but of course, time-inverted. | ||
* | Fix sky bugs when using sun or moon textures (#7918) | Paramat | 2018-12-01 |
| | | | | Reverts the render order change of commit ce2d33eb97238e2e050d065a8f0838749a0b31d0 | ||
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
Update Android.mk Remove 'src/client' from include_directories |