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path: root/src/client/sky.cpp
Commit message (Expand)AuthorAge
* Shadow mapping render pass (#11244)Liso2021-06-06
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* Don't reseed stars when changing star countWuzzy2021-04-09
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Restore Irrlicht 1.9 supportsfan52021-03-09
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Return star color calculation to what it previously wassfan52020-11-26
* Fix stylenumzero2020-11-26
* Provide fallback star color for GLES 2 with MT shaders disablednumzero2020-11-26
* Sky: support GLES2numzero2020-11-26
* Replace TriangleFan as poorly supportednumzero2020-11-26
* Reuse seed when updating starsnumzero2020-11-26
* Store stars in a single static mesh buffernumzero2020-11-26
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl2020-01-16
* Unify OpenGL ES supportsfan52019-08-04
* Sky: Refactor of moon and sun drawing (#8683)Methacrylon2019-07-30
* Draw all horizons and sky base, in front of stars (#7932)Paramat2018-12-06
* Draw stars behind the moon (#7928)Paramat2018-12-02
* Slightly alter star appearence time and full brightness time (#7921)Paramat2018-12-02
* Fix sky bugs when using sun or moon textures (#7918)Paramat2018-12-01
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28