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sky.cpp
Commit message (
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Author
Age
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
Don't reseed stars when changing star count
Wuzzy
2021-04-09
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Restore Irrlicht 1.9 support
sfan5
2021-03-09
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Return star color calculation to what it previously was
sfan5
2020-11-26
*
Fix style
numzero
2020-11-26
*
Provide fallback star color for GLES 2 with MT shaders disabled
numzero
2020-11-26
*
Sky: support GLES2
numzero
2020-11-26
*
Replace TriangleFan as poorly supported
numzero
2020-11-26
*
Reuse seed when updating stars
numzero
2020-11-26
*
Store stars in a single static mesh buffer
numzero
2020-11-26
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Color gradient for default and 'regular' type sky (#9502)
TheTermos
2020-05-09
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
Fix star visilibity and documentation (since 946c03c6)
Jordan Snelling
2020-03-08
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Increase star count to 1000 and decrease radius slightly (#9307)
lhofhansl
2020-01-16
*
Unify OpenGL ES support
sfan5
2019-08-04
*
Sky: Refactor of moon and sun drawing (#8683)
Methacrylon
2019-07-30
*
Draw all horizons and sky base, in front of stars (#7932)
Paramat
2018-12-06
*
Draw stars behind the moon (#7928)
Paramat
2018-12-02
*
Slightly alter star appearence time and full brightness time (#7921)
Paramat
2018-12-02
*
Fix sky bugs when using sun or moon textures (#7918)
Paramat
2018-12-01
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28