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path: root/src/client/sky.h
Commit message (Expand)AuthorAge
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Shadow mapping render pass (#11244)Liso2021-06-06
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-28
* Sky: support GLES2numzero2020-11-26
* Reuse seed when updating starsnumzero2020-11-26
* Store stars in a single static mesh buffernumzero2020-11-26
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl2020-01-16
* Sky: Refactor of moon and sun drawing (#8683)Methacrylon2019-07-30
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_item.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_item.h"
#include "lua_api/l_inventory.h"
#include "server.h"
#include "log.h"
#include "util/pointedthing.h"
#include "inventory.h"
#include "inventorymanager.h"

bool ScriptApiItem::item_OnDrop(ItemStack &item,
		ServerActiveObject *dropper, v3f pos)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	// Push callback function on stack
	if(!getItemCallback(item.name.c_str(), "on_drop"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(dropper);
	pushFloatPos(L, pos);
	if(lua_pcall(L, 3, 1, errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}

bool ScriptApiItem::item_OnPlace(ItemStack &item,
		ServerActiveObject *placer, const PointedThing &pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	// Push callback function on stack
	if(!getItemCallback(item.name.c_str(), "on_place"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(placer);
	pushPointedThing(pointed);
	if(lua_pcall(L, 3, 1, errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}

bool ScriptApiItem::item_OnUse(ItemStack &item,
		ServerActiveObject *user, const PointedThing &pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	// Push callback function on stack
	if(!getItemCallback(item.name.c_str(), "on_use"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(user);
	pushPointedThing(pointed);
	if(lua_pcall(L, 3, 1, errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}

bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
		const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "on_craft");
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(user);
	
	//Push inventory list
	std::vector<ItemStack> items;
	for(u32 i=0; i<old_craft_grid->getSize(); i++)
		items.push_back(old_craft_grid->getItem(i));
	push_items(L, items);

	InvRef::create(L, craft_inv);
	if(lua_pcall(L, 4, 1, errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}

bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
		const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
{
	SCRIPTAPI_PRECHECKHEADER

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "craft_predict");
	LuaItemStack::create(L, item);
	objectrefGetOrCreate(user);

	//Push inventory list
	std::vector<ItemStack> items;
	for(u32 i=0; i<old_craft_grid->getSize(); i++)
		items.push_back(old_craft_grid->getItem(i));
	push_items(L, items);

	InvRef::create(L, craft_inv);
	if(lua_pcall(L, 4, 1, errorhandler))
		scriptError();
	if(!lua_isnil(L, -1)) {
		try {
			item = read_item(L,-1, getServer());
		} catch (LuaError &e) {
			throw LuaError(std::string(e.what()) + ". item=" + item.name);
		}
	}
	lua_pop(L, 2);  // Pop item and error handler
	return true;
}

// Retrieves minetest.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
{
	lua_State* L = getStack();

	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_items");
	lua_remove(L, -2); // Remove minetest
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, name);
	lua_remove(L, -2); // Remove registered_items
	// Should be a table
	if(lua_type(L, -1) != LUA_TTABLE)
	{
		// Report error and clean up
		errorstream << "Item \"" << name << "\" not defined" << std::endl;
		lua_pop(L, 1);

		// Try minetest.nodedef_default instead
		lua_getglobal(L, "minetest");
		lua_getfield(L, -1, "nodedef_default");
		lua_remove(L, -2);
		luaL_checktype(L, -1, LUA_TTABLE);
	}
	lua_getfield(L, -1, callbackname);
	lua_remove(L, -2); // Remove item def
	// Should be a function or nil
	if (lua_type(L, -1) == LUA_TFUNCTION) {
		return true;
	} else if (!lua_isnil(L, -1)) {
		errorstream << "Item \"" << name << "\" callback \""
			<< callbackname << "\" is not a function" << std::endl;
	}
	lua_pop(L, 1);
	return false;
}

void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
{
	lua_State* L = getStack();

	lua_newtable(L);
	if(pointed.type == POINTEDTHING_NODE)
	{
		lua_pushstring(L, "node");
		lua_setfield(L, -2, "type");
		push_v3s16(L, pointed.node_undersurface);
		lua_setfield(L, -2, "under");
		push_v3s16(L, pointed.node_abovesurface);
		lua_setfield(L, -2, "above");
	}
	else if(pointed.type == POINTEDTHING_OBJECT)
	{
		lua_pushstring(L, "object");
		lua_setfield(L, -2, "type");
		objectrefGet(pointed.object_id);
		lua_setfield(L, -2, "ref");
	}
	else
	{
		lua_pushstring(L, "nothing");
		lua_setfield(L, -2, "type");
	}
}