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* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-02
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Shadow mapping render pass (#11244)Liso2021-06-06
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-28
* Sky: support GLES2numzero2020-11-26
* Reuse seed when updating starsnumzero2020-11-26
* Store stars in a single static mesh buffernumzero2020-11-26
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl2020-01-16
* Sky: Refactor of moon and sun drawing (#8683)Methacrylon2019-07-30
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28