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path: root/src/client/sound_openal.cpp
Commit message (Collapse)AuthorAge
* Sounds: Various little improvements (#12486)SmallJoker2022-07-09
| | | | | Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum.
* OpenAL: Free buffers on quitSmallJoker2021-08-03
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* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
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* Darwin platform build fix (#10376)David CARLIER2020-09-09
| | | | the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
* Clean up sound_fade (#10119)hecks2020-08-19
| | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
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* Overall improvements to log messages (#9598)sfan52020-04-08
| | | | Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
* Make sounds stop playing when entering game or mainmenunOOb31672018-03-24
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* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly