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path: root/src/client/tile.cpp
Commit message (Expand)AuthorAge
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-14
* Remove dead code (#10845)rubenwardy2021-01-22
* Fix some minor code issues all over the placesfan52020-12-24
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
* Overall improvements to log messages (#9598)sfan52020-04-08
* Correction for alpha blending issues in texture mod compositing (#9029)Warr10242019-10-18
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
* Unify GLES support in gui scaling filtersfan52019-08-04
* Unify OpenGL ES supportsfan52019-08-04
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Import strstr function from FreeBSD 11 libcLoic Blot2019-01-10
* Android build fixesLoïc Blot2019-01-09
* Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot2019-01-07
* Software inventorycube (#7651)Vitaliy2018-09-29
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Do not scale texture unless necessary.Lars Hofhansl2017-11-04
* Real global textures (#6105)Vitaliy2017-10-15
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Modernize client code (#6250)Loïc Blot2017-08-15
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Do not create dummy normalmaps (#4180)you2017-05-19
* Remove an unused variable in Android BuildLoic Blot2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-24
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-05
* Add multiply texture modifiersapier2017-01-30
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Irrlicht 1.9 supportsfan52016-12-26
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14
* Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S2016-08-12
* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-09
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-06
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
* Clean up StrfndShadowNinja2016-03-19
* Refactor thread utility interfacekwolekr2015-10-16
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23