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path: root/src/client/tile.cpp
Commit message (Expand)AuthorAge
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Do not scale texture unless necessary.Lars Hofhansl2017-11-04
* Real global textures (#6105)Vitaliy2017-10-15
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Modernize client code (#6250)Loïc Blot2017-08-15
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Do not create dummy normalmaps (#4180)you2017-05-19
* Remove an unused variable in Android BuildLoic Blot2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-24
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-05
* Add multiply texture modifiersapier2017-01-30
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Irrlicht 1.9 supportsfan52016-12-26
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14
* Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S2016-08-12
* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-09
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-06
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
* Clean up StrfndShadowNinja2016-03-19
* Refactor thread utility interfacekwolekr2015-10-16
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add minimap featureRealBadAngel2015-06-27
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-23
* Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen2015-03-22
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05