| Commit message (Expand) | Author | Age |
* | Use Irrlicht functions to query npot texture support | sfan5 | 2021-05-05 |
* | Bump animation frame count from u8 to u16 (#10054) | Lars Müller | 2020-07-10 |
* | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | 2020-07-10 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
* | Textures: Load base pack only as last fallback (#8974) | SmallJoker | 2019-09-29 |
* | Unify GLES support in gui scaling filter | sfan5 | 2019-08-04 |
* | Unify OpenGL ES support | sfan5 | 2019-08-04 |
* | Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) | Paramat | 2019-03-27 |
* | Software inventorycube (#7651) | Vitaliy | 2018-09-29 |
* | Some minor Fastface optimizations. (#7628) | lhofhansl | 2018-08-08 |
* | Android build fixes for c++11 | stujones11 | 2018-03-11 |
* | Drop texture file list cache (#6660) | Vitaliy | 2018-03-10 |
* | Include alpha channel reference in MaterialTypeParam | stujones11 | 2018-02-08 |
* | Load files from subfolders in texturepacks | number Zero | 2017-11-17 |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | Code modernization: subfolders (#6283) | Loïc Blot | 2017-08-19 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Modernize client code (#6250) | Loïc Blot | 2017-08-15 |
* | TileLayer: use shared_ptr for FrameSpec vector (#6171) | Loïc Blot | 2017-07-26 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' | stujones11 | 2017-07-01 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | C++11 cleanup on constructors dir client (#6012) | Vincent Glize | 2017-06-21 |
* | Remove threads.h and replace its definitions with their C++11 equivalents (#5... | ShadowNinja | 2017-06-11 |
* | Reorder TileLayer. (#5638) | Auke Kok | 2017-04-29 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Reorder TileSpec. (#5591) | Auke Kok | 2017-04-18 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | tileable flags are needed also without shaders because of filters | RealBadAngel | 2015-08-20 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel | 2015-08-05 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |