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tile.h
Commit message (
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Author
Age
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Reorder TileLayer. (#5638)
Auke Kok
2017-04-29
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Reorder TileSpec. (#5591)
Auke Kok
2017-04-18
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
tileable flags are needed also without shaders because of filters
RealBadAngel
2015-08-20
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Add minimap feature
RealBadAngel
2015-06-27
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05