aboutsummaryrefslogtreecommitdiff
path: root/src/client/tile.h
Commit message (Collapse)AuthorAge
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
|
* Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen2015-03-31
| | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
tile.hpp to src/client/
3' href='#n63'>63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_nodemeta.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "environment.h"
#include "map.h"
#include "nodemetadata.h"



/*
	NodeMetaRef
*/
NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(NodeMetaRef**)ud;  // unbox pointer
}

NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create)
{
	NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
	if(meta == NULL && auto_create)	{
		meta = new NodeMetadata(ref->m_env->getGameDef());
		if(!ref->m_env->getMap().setNodeMetadata(ref->m_p, meta)) {
			delete meta;
			return NULL;
		}
	}
	return meta;
}

void NodeMetaRef::reportMetadataChange(NodeMetaRef *ref)
{
	// NOTE: This same code is in rollback_interface.cpp
	// Inform other things that the metadata has changed
	v3s16 blockpos = getNodeBlockPos(ref->m_p);
	MapEditEvent event;
	event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
	event.p = blockpos;
	ref->m_env->getMap().dispatchEvent(&event);
	// Set the block to be saved
	MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
	if(block)
		block->raiseModified(MOD_STATE_WRITE_NEEDED,
				"NodeMetaRef::reportMetadataChange");
}

// Exported functions

// garbage collector
int NodeMetaRef::gc_object(lua_State *L) {
	NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// get_string(self, name)
int NodeMetaRef::l_get_string(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	std::string name = luaL_checkstring(L, 2);

	NodeMetadata *meta = getmeta(ref, false);
	if(meta == NULL){
		lua_pushlstring(L, "", 0);
		return 1;
	}
	std::string str = meta->getString(name);
	lua_pushlstring(L, str.c_str(), str.size());
	return 1;
}

// set_string(self, name, var)
int NodeMetaRef::l_set_string(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	std::string name = luaL_checkstring(L, 2);
	size_t len = 0;
	const char *s = lua_tolstring(L, 3, &len);
	std::string str(s, len);

	NodeMetadata *meta = getmeta(ref, !str.empty());
	if(meta == NULL || str == meta->getString(name))
		return 0;
	meta->setString(name, str);
	reportMetadataChange(ref);
	return 0;
}

// get_int(self, name)
int NodeMetaRef::l_get_int(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	std::string name = lua_tostring(L, 2);

	NodeMetadata *meta = getmeta(ref, false);
	if(meta == NULL){
		lua_pushnumber(L, 0);
		return 1;
	}
	std::string str = meta->getString(name);
	lua_pushnumber(L, stoi(str));
	return 1;
}

// set_int(self, name, var)
int NodeMetaRef::l_set_int(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	std::string name = lua_tostring(L, 2);
	int a = lua_tointeger(L, 3);
	std::string str = itos(a);

	NodeMetadata *meta = getmeta(ref, true);
	if(meta == NULL || str == meta->getString(name))
		return 0;
	meta->setString(name, str);
	reportMetadataChange(ref);
	return 0;
}

// get_float(self, name)
int NodeMetaRef::l_get_float(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	std::string name = lua_tostring(L, 2);

	NodeMetadata *meta = getmeta(ref, false);
	if(meta == NULL){
		lua_pushnumber(L, 0);
		return 1;
	}
	std::string str = meta->getString(name);
	lua_pushnumber(L, stof(str));
	return 1;
}

// set_float(self, name, var)
int NodeMetaRef::l_set_float(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	std::string name = lua_tostring(L, 2);
	float a = lua_tonumber(L, 3);
	std::string str = ftos(a);

	NodeMetadata *meta = getmeta(ref, true);
	if(meta == NULL || str == meta->getString(name))
		return 0;
	meta->setString(name, str);
	reportMetadataChange(ref);
	return 0;
}

// get_inventory(self)
int NodeMetaRef::l_get_inventory(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	getmeta(ref, true);  // try to ensure the metadata exists
	InvRef::createNodeMeta(L, ref->m_p);
	return 1;
}

// to_table(self)
int NodeMetaRef::l_to_table(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);

	NodeMetadata *meta = getmeta(ref, true);
	if(meta == NULL){
		lua_pushnil(L);
		return 1;
	}
	lua_newtable(L);
	// fields
	lua_newtable(L);
	{
		std::map<std::string, std::string> fields = meta->getStrings();
		for(std::map<std::string, std::string>::const_iterator
				i = fields.begin(); i != fields.end(); i++){
			const std::string &name = i->first;
			const std::string &value = i->second;
			lua_pushlstring(L, name.c_str(), name.size());
			lua_pushlstring(L, value.c_str(), value.size());
			lua_settable(L, -3);
		}
	}
	lua_setfield(L, -2, "fields");
	// inventory
	lua_newtable(L);
	Inventory *inv = meta->getInventory();
	if(inv){
		std::vector<const InventoryList*> lists = inv->getLists();
		for(std::vector<const InventoryList*>::const_iterator
				i = lists.begin(); i != lists.end(); i++){
			push_inventory_list(L, inv, (*i)->getName().c_str());
			lua_setfield(L, -2, (*i)->getName().c_str());
		}
	}
	lua_setfield(L, -2, "inventory");
	return 1;
}

// from_table(self, table)
int NodeMetaRef::l_from_table(lua_State *L)
{
	NodeMetaRef *ref = checkobject(L, 1);
	int base = 2;

	// clear old metadata first
	ref->m_env->getMap().removeNodeMetadata(ref->m_p);

	if(lua_isnil(L, base)){
		// No metadata
		lua_pushboolean(L, true);
		return 1;
	}

	// Create new metadata
	NodeMetadata *meta = getmeta(ref, true);
	if(meta == NULL){
		lua_pushboolean(L, false);
		return 1;
	}
	// Set fields
	lua_getfield(L, base, "fields");
	int fieldstable = lua_gettop(L);
	lua_pushnil(L);
	while(lua_next(L, fieldstable) != 0){
		// key at index -2 and value at index -1
		std::string name = lua_tostring(L, -2);
		size_t cl;
		const char *cs = lua_tolstring(L, -1, &cl);
		std::string value(cs, cl);
		meta->setString(name, value);
		lua_pop(L, 1); // removes value, keeps key for next iteration
	}
	// Set inventory
	Inventory *inv = meta->getInventory();
	lua_getfield(L, base, "inventory");
	int inventorytable = lua_gettop(L);
	lua_pushnil(L);
	while(lua_next(L, inventorytable) != 0){
		// key at index -2 and value at index -1
		std::string name = lua_tostring(L, -2);
		read_inventory_list(L, -1, inv, name.c_str(), getServer(L));
		lua_pop(L, 1); // removes value, keeps key for next iteration
	}
	reportMetadataChange(ref);
	lua_pushboolean(L, true);
	return 1;
}


NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
	m_p(p),
	m_env(env)
{
}

NodeMetaRef::~NodeMetaRef()
{
}

// Creates an NodeMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
{
	NodeMetaRef *o = new NodeMetaRef(p, env);
	//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
}

void NodeMetaRef::Register(lua_State *L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Cannot be created from Lua
	//lua_register(L, className, create_object);
}

const char NodeMetaRef::className[] = "NodeMetaRef";
const luaL_reg NodeMetaRef::methods[] = {
	luamethod(NodeMetaRef, get_string),
	luamethod(NodeMetaRef, set_string),
	luamethod(NodeMetaRef, get_int),
	luamethod(NodeMetaRef, set_int),
	luamethod(NodeMetaRef, get_float),
	luamethod(NodeMetaRef, set_float),
	luamethod(NodeMetaRef, get_inventory),
	luamethod(NodeMetaRef, to_table),
	luamethod(NodeMetaRef, from_table),
	{0,0}
};