Commit message (Collapse) | Author | Age | |
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* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
| | | | | | | | | | | Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. | ||
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
| | | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted" | ||
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
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* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
| | | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f | ||
* | tileable flags are needed also without shaders because of filters | RealBadAngel | 2015-08-20 |
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* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
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* | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel | 2015-08-05 |
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* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
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* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
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* | Add minimap feature | RealBadAngel | 2015-06-27 |
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* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 |
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* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
tile.hpp to src/client/ |