| Commit message (Expand) | Author | Age |
* | Initialize wield mesh color when wield_image is set | Dmitry Kostenko | 2022-05-15 |
* | Initialize wield mesh colors when changing item. (#12254) | x2048 | 2022-05-01 |
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
* | Fix segfault caused by shadow map on exit | SmallJoker | 2021-08-12 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 |
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 |
* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | Scale inventory image for scaled allfaces nodes (#10225) | Wuzzy | 2020-09-04 |
* | Improve default inventory+wield images of node drawtypes (#9299) | Wuzzy | 2020-07-23 |
* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
* | Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) | Danila Shutov | 2020-04-19 |
* | Fix more transparency issues with ogles2 driver (#8005) | stujones11 | 2018-12-20 |
* | Add object visual type 'item' (#7870) | Alex | 2018-12-11 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |