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wieldmesh.cpp
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Author
Age
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Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
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*
Irrlicht support code maintenance
sfan5
2021-03-31
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Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-30
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*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
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*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
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*
Scale inventory image for scaled allfaces nodes (#10225)
Wuzzy
2020-09-04
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The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
*
Improve default inventory+wield images of node drawtypes (#9299)
Wuzzy
2020-07-23
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*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
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Fixes a regression that appeared in 5.3.0-dev.
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
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Fix more transparency issues with ogles2 driver (#8005)
stujones11
2018-12-20
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Add object visual type 'item' (#7870)
Alex
2018-12-11
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*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
Update Android.mk Remove 'src/client' from include_directories