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* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-14
| | | | | | Values <= 0 should make the yaw change instant. This worked in 0.4.16 but was broken in 089f59458286. Per bug report by oil_boi_minetest on IRC.
* Change sign of pitch angle in debug menu (#8438)ANAND2019-04-04
| | | | Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
| | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
* Fix texture rotation for wallmounted nodeboxessfan52019-03-19
| | | | fixes #8358
* Drop GUIConfirmRegistration::m_address unused fieldLoïc Blot2019-03-12
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* Display pitch angle in debug menu (#8321)Ragulan R2019-03-10
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* Fix clang tidy error due to incorrect use of quotes for characterrubenwardy2019-03-06
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* Add referer to remote media requests. (#8135)sofar2019-03-05
| | | | | | | | | | This sends the following header to a remote media server: Referer: minetest://<server_name>:port This was verified with CTF and the Minetest Public Remove Media server. If the servername was a plain IPv6 address it will contain `:` characters and will be encapsulated in `[]` to be a valid URI.
* Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot2019-03-01
| | | | | * Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot2019-02-26
| | | | | | (#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
| | | | Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
* Remove 's' from 'automatic forwards' (#8272)ANAND2019-02-23
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* Revert RTT fixes (#8187)ANAND2019-02-15
| | | | | The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754 is suspected (through the use of bisection) of causing network slowdowns. Revert for now as we are close to release.
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
| | | | | Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
* Slippery: Do not apply when swimming (#8198)SmallJoker2019-02-10
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* Autojump: Disable in fly mode, support continuous forward (#8200)SmallJoker2019-02-09
| | | | | Correctly disable in fly mode (issue #8199) Also autojump in continuous forward mode (issue #8201)
* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-07
| | | | | Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
* Fix cloud color in loading screen and main menu (#8174)random-geek2019-02-04
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* Import strstr function from FreeBSD 11 libcLoic Blot2019-01-10
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* Android build fixesLoïc Blot2019-01-09
| | | | This fixes #8079
* Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot2019-01-07
| | | | | | | | * Fix a crash on Android with Align2Npot2 glGetString can be NULL. If stored in a string it triggers a SIGSEGV. Instead do a basic strstr and verify the pointer * Better Align2Npot2 check (+ performance)
* Remove remote media compatibility mode. (#8044)sofar2019-01-04
| | | | | | | | The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
| | | | | | | | | | | | Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
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* Fix more transparency issues with ogles2 driver (#8005)stujones112018-12-20
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* Add command line option to load password from file (#7832)Kevin Abrams2018-12-18
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* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
| | | | * Add an activeobject manager to hold active objects * Add unittests
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
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* Make showOverlayMessage strings translatable (#7964)Wuzzy2018-12-13
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* Add object visual type 'item' (#7870)Alex2018-12-11
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* Fix crash if display resolution is not set (#7950)Martin Renold2018-12-08
| | | | On my wayland / gnome3 setup DisplayHeightMM() returns 0. This resulted in a misleading startup error suggesting to fix my font paths.
* Draw all horizons and sky base, in front of stars (#7932)Paramat2018-12-06
| | | | | Move star draw to before sun glow texture draw and before sun draw, not currently essential but the logical order. Will be necessary if a 'no far ground' option is added, to draw stars behind the sun.
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
| | | | | | | Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
* Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg2018-12-02
| | | | add associated keybinding options update docs and settingtypes
* Draw stars behind the moon (#7928)Paramat2018-12-02
| | | This time correctly, by resetting the 'material' to '1' after moon draw.
* Slightly alter star appearence time and full brightness time (#7921)Paramat2018-12-02
| | | | | | | | | At sunset: Stars first appear slightly later, at the time the sun disappears over the horizon, this fixes seeing dark stars in front of the sun horizon glow texture. Stars reach full brightness slightly earlier at time 20000, not so excessively long after sunset. The above behaviour is also applied at sunrise, but of course, time-inverted.
* Added pitch fly mode (#7817)Gaël C2018-12-01
| | | | | In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
* Fix sky bugs when using sun or moon textures (#7918)Paramat2018-12-01
| | | | Reverts the render order change of commit ce2d33eb97238e2e050d065a8f0838749a0b31d0
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Android: Improve UI scaling on smaller high-density displays (#7834)stujones112018-11-18
| | | | * Android: Improve UI scaling on smaller high-density displays
* Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero2018-11-11
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* F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat2018-10-06
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* Software inventorycube (#7651)Vitaliy2018-09-29
| | | Fixes missing/upside-down images on Android.
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
| | | | | | Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-08
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* Provide Xorg/net wm process ID (#7445)thoughtjigs2018-06-17
| | | | | | Adding support for _NET_WM_PID as defined in Extended Window Manager Hints Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env. Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
* Add crossview support (#7361)otdav332018-05-29
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* Fix GameUI flag value regression introduced by ↵Loic Blot2018-05-29
| | | | | | a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression
* Fix more GCC 8.1 warnings ↵Loïc Blot2018-05-28
| | | | | | | | | |   1   master  Fix 3 warnings reported by GCC 8.1 of the following type ```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess] memset(&m_flags, 0, sizeof(GameUI::Flags)); ```