Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | 2022-01-31 |
| | |||
* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 |
| | | | | see #12000 | ||
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
| | | | This isn't a revert but rather just disables the codepaths. also see #12011 | ||
* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
| | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | ||
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
| | |||
* | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | 2022-01-27 |
| | |||
* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
| | | | | Also cleans up related code somewhat. | ||
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
| | |||
* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
| | |||
* | Reset override material in anaglyph | Dmitry Kostenko | 2022-01-16 |
| | | | | Reset override material properties before applying the color filter. | ||
* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | ||
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
| | | | Freetype is now a build requirement. | ||
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
| | |||
* | Cap damage overlay duration to 1 second (#11871) | Wuzzy | 2022-01-02 |
| | |||
* | Recalculate normals before adding mesh to the scene | x2048 | 2022-01-02 |
| | |||
* | Print announce error response (#11878) | ShadowNinja | 2022-01-01 |
| | | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed | ||
* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
| | |||
* | Socket-related cleanups | sfan5 | 2021-12-29 |
| | | | Improve error handling on Windows and reduce the size of the `Address` class | ||
* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
| | |||
* | Fix segfault in drawItems() due to missing inventory list | SmallJoker | 2021-12-29 |
| | | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created. | ||
* | Restore GCC 5 compatibility (#11778) | JosiahWI | 2021-12-28 |
| | |||
* | Protect font initialization with mutex | sfan5 | 2021-12-18 |
| | | | | fixes #4532 | ||
* | Disable inventory if player's inventory formspec is blank (#11827) | ROllerozxa | 2021-12-13 |
| | |||
* | Remove creative/damage info in Esc/Pause menu | Wuzzy | 2021-12-13 |
| | |||
* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
| | |||
* | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | 2021-12-01 |
| | | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | ||
* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
| | | | This calculates the average texture colour while heeding the sRGB colourspace. | ||
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
| | | | (#11766) | ||
* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
| | |||
* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
| | |||
* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
| | |||
* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | 2021-10-25 |
| | | | | (#11705) | ||
* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
| | | | partially fixes #11694, also fixes #11692 | ||
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
| | |||
* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
| | |||
* | Add embedded PNG texture modifier (#11498) | hecks | 2021-10-13 |
| | |||
* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
| | |||
* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
| | |||
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
| | |||
* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
| | |||
* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
| | |||
* | Various code improvements | SmallJoker | 2021-09-27 |
| | | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | ||
* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
| | |||
* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |
| | |||
* | Fix client-side performance of chat UI (#11612) | DS | 2021-09-19 |
| | |||
* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
| | |||
* | Fix trivial typos | sfan5 | 2021-09-19 |
| | |||
* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
| | |||
* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
| |